Fourteen years making things look like something: 2D and pixel game art, stylized 3D characters and props, concept art and the visual systems that keep a team consistent. I led the 3D art team at Sortium on a stylized cyberpunk Roblox title, and before that art directed independent games, a feature film and comics.
My own aesthetic, Parahyba Surrealism, puts the culture of northeastern Brazil next to science fiction. I work remotely, from João Pessoa, with studios anywhere.
There is more on ArtStation, including the weapon and texture work, and the animated short M, the Vampire of Love Island.
Tell me about the project, the style you are after and when you need it. I answer every message.
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